I start off running through sumbitches with little to no problem, basking in the awesomeness of the stylish combat animations, squealing like a school girl whenever I performed leapt into the air and performed "Braver" or "Cross Slash" with the press of a button, all while robbing them of Braver Points to fuel my own attack power. Oh, man, it was sweet. The game reminded me of Power Stone, with its arena field maps and such littered with items and character boosts.
As I progress through the game, watching cut scenes in a language I can't understand except for a few words (desu, ka, nanda—useless otaku stuff), the game's gettin' a little more difficult, which is cool. I like whippin' ass as much as the next guy, but I also like a good challenge. And the more difficult the game becomes, the more I realize...
This game is getting annoying...
Now, I don't read Japanese, but I read the strategy guides on GameFaqs.com enough to know what the hell I'm doing in the arena. And I sure as hell practiced enough to not get my ass handed to me as much as I did as I progressed through the levels. But it wasn't so much the game's difficulty as it was the controls.
For one, the game's Lock-On feature doesn't seem to work all that well. Naturally, upon learning that there was a Lock-On feature, I was inclined to believe that when you were actually doing some Locking On and pressing the attack button, my character would attack in the direction of my enemy. But... no. It merely locks the camera in the direction the enemy's direction. I know you might be thinking "Well, just point your character in the direction of your enemy!" Fair enough, but it's real easy to forget that the Lock-On feature doesn't do what I expect it to. Especially when it's done in so many other games.
Which brings me to my next gripe. One of the reasons I'd like for my Lock-On to automatically have my attacks directed toward my enemy is that hitting the attack buttons performs a combo rather than a singular move. Which means if you run up on your opponent, hit Square, and
miss? You're going to be open for
at least two seconds. Which is an
ETERNITY in fighting games. Luckily though, characters can perform magic and make long range attacks.
Some attacks prompt QTE's (quick time events), which can make for some AWESOME pwnage, but feels broken sometimes. During certain attacks, you're given the opportunity to dodge your opponents QTE attack and counter with one of your own (I found myself going back and forth like this with Sephiroth for at least a minute and a half). But sometimes... despite
successfully hitting the button they prompt you to tap (which is X), you're smacked across the arena with less HP, feeling slightly confused as what just the hell went on.
But, hey, aside from those screw-ups, the combat system is pretty cool. I like the fact that I can draw away my opponent's attack power to fuel my own, performing Limit Breaks is fun as hell, and the QTE's (when they work) make the combat awesome look at.
I mentioned before that the game had some similarities to Power Stone, with the field map arenas and such, but that's pretty much where the similarities end. The whole "one button performs a 30 hit combo" gets old fast, and kind of takes away from the gameplay if you ask me. I'd like to be able to perform those combos myself, and cancel them at will. This game is definitely easy to play, but I don't think anyone who plays this game like a ranked Street Fighter gamer is going to lose to some asshole just mashing buttons, praying to God that it nails him a win.
Overall, it's a fun game to play. Production values are great. Animations are top notch. The selection of characters is fuckin' AWESOME. And I couldn't read it, but I'm sure the story was pretty interesting as well, LOL. Hell, it's a PHENOMENAL game. That is, until your fandom winds down, and you start thinking and seeing clearly. If not for its setbacks, this game actually could have been phenomenal.
So I'll have to give Final Fantasy: Dissidia:
And now, I shall leave you with a video of an awesome Cloud player:
Bookmarks