
Originally Posted by
Aleister Black
Another idea regarding magic: an undead is made by pumping magic into a dead body much like how an object is enchanted. The same applies to undead, however: since it is in fact an inanimate object (its life is artificial, it is in fact the magic imitating life) it will not be able to permanently contain the magic and as such will 'spill' magic, running out after a certain amount of time.
I also have some nice ideas regarding rural elves/wild elves as opposed to more city-based elves. They would mainly roam the deep forests, and some elves are exceptionally wild; having been trained to be in close connection with a totem animal to emulate certain instincts and skills to make them better fighters - a remnant of a brutal and bloody war among elves, several centuries ago. Some of these elves are unaware the war has ended and still hunt. In a nutshell though, I could write down more history but first I need to know whether everyone actually thinks seperating the elves into two (or more?) different branches is actually a good idea.
Also, should elves have an extraordinairy long lifespan? I'm usually quite opposed to anything longer than 150-200 years for elves as well as dwarves. I tend to dislike it when characters in books or RPs are like 3000 years old. It is the fear of death, fatality, the short bloom of one's youth that sometimes make characters interesting, and a long lifespan makes that a bit more uninteresting. Another question is how do we want to portay elves/dwarves? Though I don't mind the basis of the stereotypes, I'd like to drop the whole 'elves are beautiful and powerful and old and super and perfect and...'-methodology. To me, they seem frail. Fast and agile, but not as strong as humans can be. Elves seem traditional to me, a people dedicated to their culture, history and lore. (and perhaps a religion?)
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